Why did not this little recreation grow to be the breakout hit that Argonaut Video games sorely wanted? It is exhausting to make certain precisely how I-Ninja obtained so overlooked, however one huge motive that this recreation ought to have performed higher than it did comes right down to dangerous timing.
Vacation 2003 was huge for the three main platforms and the Recreation Boy Advance. In reality, Ubisoft launched Prince Of Persia: The Sands of Time about two weeks forward of I-Ninja‘s Dec. 4 GameCube launch, and some have attributed I-Ninja’s poor displaying to competitors with this equally styled platformer, which offered almost 600,000 units in November and December.
However that wasn’t even its solely competitors. Ubisoft was bringing out Past Good & Evil, the shooter XIII, Tom Clancy’s Rainbox Six 3, and Batman: Rise of Sin Tzu. I-Ninja was additionally competing with the likes of Mario Kart: Double Dash!!, Tony Hawk’s Underground, the unique Call of Duty, and several other Star Wars games, together with Star Wars: Knights of the Outdated Republic.
Principally, late 2003 was chock-full of excellent video games. It is not stunning that the unique IP I-Ninja obtained misplaced within the fray.